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💸 $1,000,000 Glass Bridge S3

💸 $1,000,000 Glass Bridge S3

A Roblox experience owned by Huge Clock.

ObbyENSquid Game IPGlass Bridge mechanicObby/Survival

💸 $1,000,000 Glass Bridge S3 is an obby experience created on 2025-01-03. It has accumulated 6,614,502 lifetime visits and 578,711 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The genre is classified as obby.

Description (written by the developer; not a statement by this register)

Squid Game! Glass Bridge 3! Welcome to the Squid Game! Glass Bridge!, Do you have what it takes to conquer the Glass Bridge? 🏆 For $1,000,000 PRIZE 🏆 Show your support and love for the game by giving it a thumbs up 👍 and adding it to your favorites ⭐. Your appreciation means the world to us! Game Benefits: ⭐ LuckyBlock: Wait patiently for 8 minutes to unlock special items that could change the game in your favor. ⭐ Become a VIP or get it for FREE by waiting 20 minutes! ⭐ PREMIUM Benefits: Chat Tag, Premium Icon and a Half the time for Lucky Block. Tags: obby, survival, challenge, parkour, jump, money, gold, robux, netflix, 1% win, fun

Last updated by the developer 7 Nov 2025, 17:04 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
6,614,502
lifetime visits
91%
liked (10,949 👍 / 1,084 👎)
578,693
favourites (87.5 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet
250 R$
2x Money
99 R$
Super Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,754,857 · 0.00% win
Accept · other2,590,832 · 0.00% win
WIN · other901,922 · 0.00% win
Guard · other875,479 · 0.00% win
Nope · other606,174 · 0.00% win
Helicopter! · other243,613 · 0.00% win
456 · other14,341 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9113 August 2026 — 91 % liked23 August 2026 — 91 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:1991no change
13 Aug 2026, 23:1891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.