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Squid Game Tycoon 2 Player

Squid Game Tycoon 2 Player

A Roblox experience owned by Reward Games.

TycoonENSquid Game IPTycoonPvP

Description (written by the developer; not a statement by this register)

All tycoons are AUTO SAVED💾 💸 Welcome to Squid Game Tycoon 2 Player! Build up your Base and fight off enemies with awesome weapons! ⚔️ 👍 New Update at 100 LIKES! Premium Benefits: +10 WalkSpeed + 50 Jump Power + 50 Health Join the group for +$5,000 starting cash and get special prizes! 🎁 https://www.roblox.com/groups/10663669 Tags: Millionaire, Money, Rich, Billionaire, Fighting, PVP, Idler, Fish Game, Hexa Game, Red Light, Green Light, 2, Survival, survive, Season

Last updated by the developer 10 Feb 2026, 08:09 UTC.

0
playing (measured 10 Aug 2026, 17:20 UTC)
305
lifetime visits
50%
liked (2 👍 / 2 👎)
2
favourites (6.6 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
999 R$
VIP
299 R$
All Katanas
249 R$
Mega Dropper
249 R$
Demon Pack
249 R$
x2 Cash
249 R$
Mega Upgrader
249 R$
Fireball Pack
199 R$
Twin Dropper
199 R$
Auto Collect
150 R$
Rainbow Weapon
149 R$
Golden Upgrader
149 R$
Golden Dropper
149 R$
Fun Pack
149 R$
Golden Dropper 2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome184 · 0.00% win
2nd Floor · progression42 · 0.00% win
3rd Floor · progression24 · 0.00% win
Last Floor · progression10 · 0.00% win
Finish Tycoon · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.