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GIVE LOW TAPER FADES TO PROVE DAD WRONG!

GIVE LOW TAPER FADES TO PROVE DAD WRONG!

A Roblox experience owned by Salahdin.

TycoonENbarber shop simulationlow taper fade memetycoon

Description (written by the developer; not a statement by this register)

your dad says you'll never be successful with your trash haircuts, Time to show him what's up. Build your own barbershop and low taper fade empire and become the biggest barber in Robloxia. 💸 JOIN GROUP FOR A 50% CASH BOOST 👍 JOIN THE GROUP FOR THE LATEST CODES. Update 1: - Removed Kanye - Low taper fade - Geeked vs locked in LOW TAPER FADE OBBY Inspired by Wait in Line to Get a Low Taper Fade! IMAGINE IF NINJA GOT A LOW TAPER FADE YO Tags: 2 Player Computer Tycoon

Last updated by the developer 30 Jan 2025, 16:45 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
20,881
lifetime visits
95%
liked (163 👍 / 9 👎)
136
favourites (6.5 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

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299 R$
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299 R$
SPEEDY PROCESSOR WORKERS
199 R$
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199 R$
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199 R$
2x CASH
199 R$
Hire Gustavo
149 R$
Hire Kai Cenat
149 R$
SUPER FAST RESTOCKERS
99 R$
Hire CaseOh
89 R$
SPRINT
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

passed the tutorial · welcome6,976 · 0.00% win
prove mom wrong · other195 · 0.00% win
met creator · other7 · 0.00% win
Started the laptop EMPIRE · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9516 August 2026 — 95 % liked25 October 2026 — 95 % liked16 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 10:3495no change
16 Aug 2026, 08:3495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.