Grow a Fish! 🐟
A Roblox experience owned by DNF Games.
SimulatorENaquaticgrowthsurvival
Grow a Fish! 🐟 is a simulator experience created on 2025-01-03. It has recorded 996,251 lifetime visits and 11,869 favorites. The title holds a 47% like percentage. Currently, zero users are playing. The description outlines gameplay involving feeding and growing as a fish while avoiding predators. Tags include shark, fish, ocean, roleplay, sea, and fish.
Description (written by the developer; not a statement by this register)
🐟 Grow a Fish 🐟 – Dive into the Ultimate Ocean Adventure! 🌊 Welcome to Grow a Fish! 🎮 In this exciting underwater world, you Be a tiny fish and embark on a journey to Feed and Grow! 🦑🐠 Eat to Grow bigger, stronger, and dominate the ocean! 🦈💪 🌟 How to Play? ➡️ Start as a small fish 🐟 ➡️ Eat smaller creatures to Grow 🦀🍤 ➡️ Avoid dangerous predators & Sea Urchins! ⚠️🖤 ➡️ Become the biggest fish in the sea! 🦈🔥 Can you survive, Feed and Grow, and rule the ocean? 🌊 Play now and find out! 🚀🐠 Roblox Premium users will recieve bonus Coins in AFK World. Tags: shark, fish, ocean, roleplay, sea, fishing, sharks, simulator, tycoon, jellyfish, turtle, dolphin, whale, scp bloop, bloop, rpg, scp, swimming, shark rp thing, fishtopia, be a fish, squid, manta ray, mosasaurus, deep sea, halloween, island whale, basking shark, sea turtles, ghost leviathan, fisch, bibos
Last updated by the developer 24 Jan 2026, 11:37 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:37 | 48 | +1 |
| 14 Aug 2026, 15:36 | 47 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.