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Project Prison

Project Prison

A Roblox experience owned by banana_َ.

RoleplayENprison escaperoleplaypolice

Description (written by the developer; not a statement by this register)

v1.01 Fixed an issue where the run button appeared while driving the car on mobile. Added running functionality for console players (press L3 run). Adjusted item pickup range to prevent long distance pickups. Guards can no longer damage each other. Added Handcuffs System for Guards (Feature still under development). v1.02 Rework Handcuffs model. Now when arrested Player arms will be behind back. Username Display Above Head When Arrested. Added transparent background to the arrest text. Fixed a bug where arrested players could still use their tools or take. Improved road model with added details. v1.03 Added crawl functionality for PC mobile and console. New ui for mobile. You can no longer crawl while running or run while crawling. Fix using items while crawling. Added premium skin for Handcuffs. By Snake

Last updated by the developer 26 Apr 2025, 15:25 UTC.

0
playing (measured 23 Aug 2026, 00:35 UTC)
673
lifetime visits
100%
liked (4 👍 / 0 👎)
1
favourites (1.5 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 00:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Prison · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.