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JAIL ESCAPE! ๐Ÿ”’ {RELEASE}

JAIL ESCAPE! ๐Ÿ”’ {RELEASE}

A Roblox experience owned by THE OFFICIAL DDCPlayz GROUP.

RoleplayENround-basedcop vs criminaleconomy/loot

Description (written by the developer; not a statement by this register)

Hey! Welcome to Jail Escape ๐Ÿ”’ - A new, Up-and-Coming Round-Based game! PLEASE do note that this game is still in its early stages, and more is yet to come! Please let us know if you do find any bugs, and we will make sure to iron them up right away! ๐Ÿ› PREMIUM Players get a special chat tag + more features soon! ๐Ÿš HOW TO PLAY:โ“ Criminals must Rob 10 Shops, while being chased by the Cops! ๐Ÿ‘ฎ๐Ÿƒ Criminals who get caught, can be freed by other Criminals using their Jail Key! ๐Ÿ—๏ธ๐Ÿ”’ There are tons of things you can do, and after every round, you get Coins, which can be used to buy Perks, Skins and more! ๐Ÿ’ฐ๐Ÿ›’ Will you be a Criminal, and try to escape the clutches of the Cops, or BE a Cop and try to catch all the Criminals in time? ๐Ÿ‘ฎโณ (No Controller Support Yet) ๐ŸŽฎ

Last updated by the developer 11 Jul 2025, 13:47 UTC.

0
playing (measured 25 Aug 2026, 19:45 UTC)
2,414
lifetime visits
50%
liked (8 ๐Ÿ‘ / 8 ๐Ÿ‘Ž)
9
favourites (3.7 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 19:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

ELITE
199 R$
2x COINS!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

RELEASE EVENT! ยท other2 ยท 0.00% win
??? ยท other0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.