Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🌪️MAELSTROM] Upgrade Tree Incremental

[🌪️MAELSTROM] Upgrade Tree Incremental

A Roblox experience owned by okstudio.

SimulatorENincrementalupgrade treeidle

[🌪️MAELSTROM] Upgrade Tree Incremental is a simulator experience created on 2025-01-03. It records 1,014,666 lifetime visits and 7,609 favorites. Currently, six users are playing. The title holds an 81% like percentage. The description notes it combines upgrade tree and incremental mechanics, crediting GCI and Generator Incremental for inspiration. Development roles are assigned to okskule, PaltusDev, gingerknot2, and SunVee.

Description (written by the developer; not a statement by this register)

The Maelstrom is officially out! Upgrade Tree Incremental takes the typical Upgrade Tree game and combines it with Incremental mechanics. If you like either of the genres, then you'll probably like this! YOU DO NOT NEED PRIVATE SERVERS FOR GAMES TO SAVE. This game is independent progression only. Major props to GCI (Grass Cutting Incremental) and Generator Incremental for inspirations! Creators: Owner - okskule Developer - PaltusDev (@paltus_s) Builder - gingerknot2 Graphics Design - SunVee (@SunVee)

Last updated by the developer 16 Nov 2025, 21:04 UTC.

6
playing (measured 11 Aug 2026, 01:53 UTC)
1,014,666
lifetime visits
81%
liked (2,852 👍 / 655 👎)
7,619
favourites (7.5 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:535first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Upgrade Tree Incremental! · welcome291,723 · 89.1% win
Components! · other152,978 · 32.0% win
Sprockets · other65,807 · 21.3% win
Revolution! · other42,367 · 18.4% win
The Storm · other21,808 · 15.5% win
Golden One · other15,927 · 6.8% win
Neutral Charge · other13,152 · 10.7% win
Acid Tiers · progression8,911 · 2.9% win
Totality Charge · other8,757 · 2.9% win
Light Rays · other7,564 · 1.9% win
Secret Collectable #2 · collection2,104 · 0.00% win
Met a Developer! · social1,798 · 0.00% win
Secret Collectable #1 · collection419 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3281no change
14 Aug 2026, 15:3181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.