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Squid Game Glass Season 2 πŸ€‘

Squid Game Glass Season 2 πŸ€‘

A Roblox experience owned by Staff GAMER INC.

ObbyENSquid Game IPGlass Bridge ObbySurvival Challenge

Description (written by the developer; not a statement by this register)

πŸŒ‰ Welcome to Impossible Glass Bridge Obby! πŸ¦‘πŸ”₯ πŸ’₯ Dare to cross the Impossible Glass Bridge? Each step could be your last! Choose wisely and see if you have what it takes to reach the end and become a Squid Game Champion! πŸ†πŸ˜Ž ✨ Features: πŸŒ‰ Navigate through challenging glass bridges! πŸ’₯ Survive and earn rewards! πŸ’Έ Premium Benefits: +25% Money! πŸ€‘ πŸ‘ 1K Likes Goal for new updates! ⭐ 500K Favorites Goal to unlock special content! 🎁✨ Tags: Squid Game, Glass Bridge, Obby, Parkour, Challenge, Fun, Survival. πŸ“Œ Like πŸ‘ & Favorite ⭐ to show your support! πŸ˜ŠπŸ’–

Last updated by the developer 3 Jan 2025, 19:35 UTC.

0
playing (measured 6 Sept 2026, 22:47 UTC)
2,553
lifetime visits
60%
liked (6 πŸ‘ / 4 πŸ‘Ž)
3
favourites (1.2 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 22:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

RocketLauncher
999 R$
JetPack
449 R$
PortalGun
449 R$
Jetpack
399 R$
Flying
399 R$
MagicCarpet
299 R$
Hook
299 R$
InfinityGaunlet
99 R$
LaserGun
99 R$
VIP
99 R$
GravityCoil
49 R$
Gravity
49 R$
Taser
49 R$
SpeedCoil
49 R$
Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome2,023 Β· 0.00% win
You Finished Β· progression436 Β· 0.00% win
Met Creator Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.