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DELINQUENT (PRE-BETA)

DELINQUENT (PRE-BETA)

A Roblox experience owned by microwaved pineapples.

RoleplayENcrimehip-hoppre-beta

Description (written by the developer; not a statement by this register)

Your urge to committing crimes is unjustified, but you cannot stop! Inspired by the underrated hip-hop band, “Delinquent Habits” main scripter: microversan secondary scripter: DX9YNot main builder: microversan music composer/s: DX9YNot, and MizumiMyuu special thanks to metes1 for being metes1 shoutout to our epic supporters!!: MizumiMyuu, XxreckedXx65, amAndenReasLOL, aracalpoulpe, Roblox_FanTrue2, flamingknight5467, Quilcy, Brainsmarto, WallFunnyHaha, Gleef1966, and Tozurs!

Last updated by the developer 11 Jan 2026, 21:23 UTC.

0
playing (measured 14 Aug 2026, 11:18 UTC)
1,677
lifetime visits
89%
liked (32 👍 / 4 👎)
22
favourites (13.1 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 11:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

More Delinquent-Like Behavior!
250 R$
A Second Chance..
250 R$
Decal Applyer
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome473 · 0.00% win
First Death! · other333 · 0.00% win
First Win! · progression108 · 0.00% win
Met The Owner/s! · social53 · 0.00% win
Bought Your First Hat! · collection41 · 0.00% win
Azure's Surprise · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.