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[UPD] Slippery Stairs

[UPD] Slippery Stairs

A Roblox experience owned by Korean Game Studio.

ObbyENobbyphysics-basedmultiplayer

[UPD] Slippery Stairs is an obby experience created on 2025-01-03. It currently has 453 players. The game has accumulated 89,055,809 lifetime visits, 7,272,941 favorites, and a 89% like percentage.

Description (written by the developer; not a statement by this register)

- You and 100 Players have to reach the top of the hill, dont bump, walk to fast, or trip on the soapy staircase! - Can you reach the top of this troll based obby?

Last updated by the developer 2 Jan 2026, 17:29 UTC.

412
playing (measured 4 Sept 2026, 15:50 UTC)
91,324,553
lifetime visits
89%
liked (538,921 👍 / 67,486 👎)
7,467,497
favourites (81.8 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

181548364.541210 August 20264 September 2026
330 measurements spanning 25 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 126–603 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 330
Measured (UTC)PlayersChange
4 Sept 2026, 15:50412-42
4 Sept 2026, 14:50454-13
4 Sept 2026, 13:50467-23
4 Sept 2026, 12:50490+124
4 Sept 2026, 11:50366+54
4 Sept 2026, 10:50312+34
4 Sept 2026, 09:50278+17
4 Sept 2026, 08:50261+16
4 Sept 2026, 07:50245+22
4 Sept 2026, 06:50223+15
4 Sept 2026, 05:50208-47
4 Sept 2026, 04:50255+12
4 Sept 2026, 03:50243+5
4 Sept 2026, 02:50238-44
4 Sept 2026, 01:50282-6
4 Sept 2026, 00:50288-10
3 Sept 2026, 23:50298+54
3 Sept 2026, 22:50244+25
3 Sept 2026, 21:50219-23
3 Sept 2026, 20:50242first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revange Bat
279 R$
Push Ability
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8921 August 20264 September 2026
331 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 331
Measured (UTC)% likedChange
4 Sept 2026, 15:5089no change
4 Sept 2026, 14:5089no change
4 Sept 2026, 13:5089no change
4 Sept 2026, 12:5089no change
4 Sept 2026, 11:5089no change
4 Sept 2026, 10:5089no change
4 Sept 2026, 09:5089no change
4 Sept 2026, 08:5089no change
4 Sept 2026, 07:5089no change
4 Sept 2026, 06:5089no change
4 Sept 2026, 05:5089no change
4 Sept 2026, 04:5089no change
4 Sept 2026, 03:5089no change
4 Sept 2026, 02:5089no change
4 Sept 2026, 01:5089no change
4 Sept 2026, 00:5089no change
3 Sept 2026, 23:5089no change
3 Sept 2026, 22:5089no change
3 Sept 2026, 21:5089no change
3 Sept 2026, 20:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.