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[UPD] Slippery Stairs

[UPD] Slippery Stairs

A Roblox experience owned by Korean Game Studio.

ObbyENobbyphysics-basedmultiplayer

[UPD] Slippery Stairs is an obby experience created on 2025-01-03. It currently has 453 players. The game has accumulated 89,055,809 lifetime visits, 7,272,941 favorites, and a 89% like percentage.

Description (written by the developer; not a statement by this register)

- You and 100 Players have to reach the top of the hill, dont bump, walk to fast, or trip on the soapy staircase! - Can you reach the top of this troll based obby?

Last updated by the developer 2 Jan 2026, 17:29 UTC.

62
playing (measured 5 Oct 2026, 22:50 UTC)
95,139,335
lifetime visits
89%
liked (550,313 👍 / 70,114 👎)
8,077,976
favourites (84.9 per 1k visits)
3 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6274240215 September 20265 October 2026
500 measurements spanning 21 days, net -140. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
5 Oct 2026, 22:5062-180
5 Oct 2026, 21:50242-2
5 Oct 2026, 20:50244-23
5 Oct 2026, 19:50267-37
5 Oct 2026, 18:50304-43
5 Oct 2026, 17:50347-16
5 Oct 2026, 16:50363+6
5 Oct 2026, 15:50357+27
5 Oct 2026, 14:50330-5
5 Oct 2026, 13:50335-17
5 Oct 2026, 12:50352-58
5 Oct 2026, 11:50410+106
5 Oct 2026, 10:50304+83
5 Oct 2026, 09:50221+2
5 Oct 2026, 08:50219-14
5 Oct 2026, 07:50233-9
5 Oct 2026, 06:50242+35
5 Oct 2026, 05:50207-40
5 Oct 2026, 04:50247-20
5 Oct 2026, 03:50267first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Revange Bat
279 R$
Push Ability
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8921 August 20261 November 2026
1082 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1082
Measured (UTC)% likedChange
1 Nov 2026, 13:3589no change
22 Oct 2026, 13:3489no change
12 Oct 2026, 13:3389no change
5 Oct 2026, 22:5089no change
5 Oct 2026, 21:5089no change
5 Oct 2026, 20:5089no change
5 Oct 2026, 19:5089no change
5 Oct 2026, 18:5089no change
5 Oct 2026, 17:5089no change
5 Oct 2026, 16:5089no change
5 Oct 2026, 15:5089no change
5 Oct 2026, 14:5089no change
5 Oct 2026, 13:5089no change
5 Oct 2026, 12:5089no change
5 Oct 2026, 11:5089no change
5 Oct 2026, 10:5089no change
5 Oct 2026, 09:5089no change
5 Oct 2026, 08:5089no change
5 Oct 2026, 07:5089no change
5 Oct 2026, 06:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

77,038,812
YouTube views across 22 matched videos

Most-viewed match: “Slippery vs Sticky Stairs In Roblox!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 5 Nov 2026, 04:20 UTC.