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Voice Chat Hangout πŸ”Š

Voice Chat Hangout πŸ”Š

A Roblox experience owned by Intera Games.

Social & hangoutENsocial hangoutvoice chatrap battles

Voice Chat Hangout πŸ”Š is a social-hangout experience created on 2018-06-20 by Intera Games. The game currently has 14 players online and has accumulated 101,847,520 lifetime visits. It holds 145,329 favorites and maintains a 64% like percentage. The experience focuses on social interaction, voice chat, and roleplay elements.

Description (written by the developer; not a statement by this register)

Voice Chat Hangout πŸ”Š (Mic Up, Rap Battles, Social Hangout, Voice Chat Hangout, Headless Hangout, Social) πŸ”Ί Make sure you enable Spatial Voice to be able to speak in-game! https://en.help.roblox.com/hc/en-us/articles/4405807645972-Spatial-Voice- πŸ”Ί πŸ’™ Made by Intera Games 🏷️ Social, Voice, Chat, Social Hangout, Fun, Friendly, Headless, Public, Friends, Ragdoll, Avatar Editor, Catalog, Spatial, Roleplay

Last updated by the developer 27 Jun 2026, 23:11 UTC.

14
playing (measured 10 Aug 2026, 16:30 UTC)
101,847,520
lifetime visits
64%
liked (28,861 πŸ‘ / 16,088 πŸ‘Ž)
145,767
favourites (1.4 per 1k visits)
20 June 2018
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3018first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[βŒ›] Owner Admin
2,450 R$
Flying Cloud
399 R$
HD Admin
399 R$
Flying Carpet
350 R$
Boombox
199 R$
VIP Chat Tag
199 R$
Sprint
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

πŸ‘‹ You Played! Β· welcome40,631,535 Β· 100.0% win
β˜‘οΈ Met The Developer! Β· welcome6,400 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6423 August 2026 β€” 64 % liked2 September 2026 β€” 64 % liked12 September 2026 β€” 64 % liked22 September 2026 β€” 64 % liked2 October 2026 β€” 64 % liked12 October 2026 β€” 64 % liked22 October 2026 β€” 64 % liked1 November 2026 β€” 64 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 13:3264no change
22 Oct 2026, 13:3064no change
12 Oct 2026, 13:2364no change
2 Oct 2026, 13:2264no change
22 Sept 2026, 13:2164no change
12 Sept 2026, 13:1964no change
2 Sept 2026, 13:1764no change
23 Aug 2026, 13:0864first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

93,964,627
YouTube views across 23 matched videos

Most-viewed match: β€œPOV" You CAN'T ESCAPE The ROBLOX Kids With VOICE CHAT....”.

Summed views of the top YouTube videos matching this game’s name β€” an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 1 Nov 2026, 04:20 UTC.