Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
πŸŽ‰If you join the Shark Squad regular group, you'll get a headquarters event!πŸŽ‰If you have more than 10 participants, you'll get an exhibition!

πŸŽ‰If you join the Shark Squad regular group, you'll get a headquarters event!πŸŽ‰If you have more than 10 participants, you'll get an exhibition!

A Roblox experience owned by μƒμ–΄λΆ€λŒ€μž…λ‹ˆλ‹€.

RoleplayENteam-based gameplayrank progressiongroup incentives

Description (written by the developer; not a statement by this register)

First, I want to say thank you to everyone who makes Shark Corps... Once Shark Corps is a team game, and the participation rate of high-ranking people is very high, you can take many tests, work hard, and become a fun unit! Ice: All tests possible Studio Developer: C.G. Developer, Senior Developer: Manager Admin or above: Up to Anti-Terror Team Over Headquarters: Up to Officer's Test

Last updated by the developer 8 Oct 2025, 04:48 UTC.

0
playing (measured 5 Sept 2026, 07:30 UTC)
1,893
lifetime visits
79%
liked (11 πŸ‘ / 3 πŸ‘Ž)
2
favourites (1.1 per 1k visits)
4 January 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 07:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

κ³ μœ„κ°œλ°œμž 패슀
500 R$
νŠΉμ§„κΆŒ
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome452 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.