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Fray {DEPRECATED}

Fray {DEPRECATED}

A Roblox experience owned by Bad Skeleton.

OtherENalphadeprecatedRECOIL

Fray {DEPRECATED} is an 'other' genre Roblox experience created on 2018-06-18. It has accumulated 7,916,673 lifetime visits and 160,579 favorites. The current player count is 0. The experience holds an 85% like percentage. The description notes it was the alpha to RECOIL and receives no future support.

Description (written by the developer; not a statement by this register)

Fray was the Alpha to RECOIL. Play it here: https://www.roblox.com/games/4651779470/RECOIL IMPORTANT: This game was the alpha, it is very buggy and will receive no future support or updates. Don't expect it to work correctly, play at your own risk.

Last updated by the developer 9 Jun 2021, 13:32 UTC.

0
playing (measured 10 Aug 2026, 15:13 UTC)
7,916,673
lifetime visits
85%
liked (53,487 👍 / 9,535 👎)
160,567
favourites (20.3 per 1k visits)
18 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Founders Pass
1,999 R$
Alpha
450 R$
Starter Kit
350 R$
Basic Clantag Colors
199 R$
Marksman DLC
150 R$
Rifleman DLC
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Fray Alpha! · welcome1,944,309 · 0.00% win
BAD SKELETON BADGE · other1,509,757 · 0.00% win
UNLOCKED HOLIDAY FRAY SKIN! · collection1,509,647 · 0.00% win
PLAYED MULTIPLAYER! · social1,100,002 · 0.00% win
PLAYED FRAY ZOMBIES!!! · welcome694,894 · 0.00% win
FINISHED YOUR FIRST ROUND! · progression626,429 · 0.00% win
HEADSHOT! · other417,064 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0085no change
23 Aug 2026, 21:5385no change
13 Aug 2026, 21:5385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.