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DO NOT BUY

DO NOT BUY

A Roblox experience owned by Astralius Studios.

OtherEN

Description (written by the developer; not a statement by this register)

🚫 DO NOT BUY. …or do. The mystery unfolds as you progress. Every purchase reveals a completely new surprise effect. ✨

Last updated by the developer 24 Jul 2026, 09:26 UTC.

1
playing (measured 24 Aug 2026, 15:00 UTC)
86,644
lifetime visits
14%
liked (624 👍 / 3,961 👎)
1,111
favourites (12.8 per 1k visits)
4 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 15:001first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Mistake · other77,396 · 100.0% win
Too Curious · secret6,565 · 11.7% win
No Turning Back · progression38 · 0.20% win
Are You Insane? · other10 · 0.00% win
Beyond Reality · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

131413.524 August 2026 — 14 % liked4 September 2026 — 14 % liked14 September 2026 — 14 % liked24 September 2026 — 13 % liked4 October 2026 — 13 % liked14 October 2026 — 13 % liked24 October 2026 — 14 % liked24 August 202624 October 2026
7 measurements spanning 61 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 13–14 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:3614+1
14 Oct 2026, 17:3513no change
4 Oct 2026, 17:3513no change
24 Sept 2026, 17:3413-1
14 Sept 2026, 14:0514no change
4 Sept 2026, 14:0414no change
24 Aug 2026, 15:0114first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.