DO NOT BUY
A Roblox experience owned by Astralius Studios.
OtherEN
Description (written by the developer; not a statement by this register)
🚫 DO NOT BUY. …or do. The mystery unfolds as you progress. Every purchase reveals a completely new surprise effect. ✨
Last updated by the developer 24 Jul 2026, 09:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 15:00 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Oct 2026, 17:36 | 14 | +1 |
| 14 Oct 2026, 17:35 | 13 | no change |
| 4 Oct 2026, 17:35 | 13 | no change |
| 24 Sept 2026, 17:34 | 13 | -1 |
| 14 Sept 2026, 14:05 | 14 | no change |
| 4 Sept 2026, 14:04 | 14 | no change |
| 24 Aug 2026, 15:01 | 14 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.