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Doge Tower

Doge Tower

A Roblox experience owned by SUB Dynamics.

OtherENtowerchatmining

Doge Tower is an experience in the other genre, created on 2025-01-04. It has 6,503,186 lifetime visits, 2,133 favorites, and a 32% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

A tower where you can say bad things! Play it once! Fixed a bug where Carl Damage couldn't come in! Tag: Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min Min

Last updated by the developer 25 Aug 2025, 22:36 UTC.

0
playing (measured 10 Aug 2026, 15:32 UTC)
6,503,186
lifetime visits
32%
liked (395 👍 / 830 👎)
2,126
favourites (0.3 per 1k visits)
4 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

스피드 코일 얻기!
199 R$
중력코일 얻기!
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You have cleared the tower! · progression19,512 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3213 August 2026 — 32 % liked12 September 2026 — 32 % liked13 August 202612 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 31–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Sept 2026, 23:3132no change
13 Aug 2026, 23:2232first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.