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[1.2] Chacalot's Mining Sim

[1.2] Chacalot's Mining Sim

A Roblox experience owned by Chacalot's Games Community.

SimulatorENvehicle simulationco-op miningphysics-based gameplay

[1.2] Chacalot's Mining Sim is a simulator experience created on 2025-01-04. It currently has 105 players online, 1,578,587 lifetime visits, an 85% like percentage, and 19,843 favorites. The game features vehicle-based mining with cooperative gameplay and first-person clickable cabins.

Description (written by the developer; not a statement by this register)

⛏️ Vehicle based mining game 🤝 Coop based gameplay 👀 First person clickable cabins 📖 Reading guide book (tool) recommended ⚖️ RULES ⚖️ - Do not abuse physics for griefing other players - Do not road rage - Do not block roads/crushers - Do not exploit - Do not afk farm/use macros >General keybinds (In game rebindable) [W] Throttle [S] Service brake [E] Start / Stop engine [V] UnFlip [R]/[F] Shift gear [T]/[G] Hydraulic Brake >Hauler Specific [Y]/[H] Dumping >Wheel loader Specific [↑]/[↓] Raise / Lower boom [←]/[→] Tilt bucket >Excavator Specific [↑]/[↓] Raise / Lower boom [←]/[→] Tilt bucket [U]/[J] Extend/ Retract stick [H]/[K] Pivot Turret >Drill Specific [↑]/[↓] Raise / Lower drill column

Last updated by the developer 21 Aug 2026, 17:43 UTC.

62
playing (measured 21 Aug 2026, 20:54 UTC)
1,609,809
lifetime visits
85%
liked (6,001 👍 / 1,050 👎)
20,297
favourites (12.6 per 1k visits)
4 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6211 August 2026 — 62 players21 August 2026 — 62 players11 August 202621 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5462no change
11 Aug 2026, 11:3162first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

R 9800 G6
1,200 R$
WE 2350
950 R$
797
750 R$
+1 Train hopper wagon
200 R$
Vehicle limit + 1
90 R$
Color Picker
65 R$
50% Fuel Saving
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played the game · welcome564,066 · 82.3% win
Baking oil · other51,735 · 9.3% win
Skill issue · other20,512 · 11.8% win
Drilling · other14,889 · 3.1% win
Kabooming certified · other14,710 · 2.6% win
Met the dev · other6,768 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked21 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:5385no change
21 Aug 2026, 20:5485no change
14 Aug 2026, 11:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.