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Claw Game

Claw Game

A Roblox experience owned by Supaa Studio's.

MinigamesENsabotagephysics-basedcrab-game-clone

Claw Game is a minigame experience created on 2025-01-04. It has accumulated 1,450,210 lifetime visits and 4,857 favorites. The title holds a 60% like percentage. Currently, zero users are playing. The game features round-based mechanics involving sliding and building momentum.

Description (written by the developer; not a statement by this register)

💾 Round based GAMES. Sabotage others or win the whole thing. This game is heavily reliant on sliding and building momentum. A recreation of Dani's "Crab Game" on steam. Go check it out! CONTROLS: 📱 - Hold down slide button to slide, Double Tap screen to Hit. 🖥️ - Hold down C or CTRL to slide, M1 to hit. 🎮 - L1/L2/L3 to slide, R2 to hit.

Last updated by the developer 20 Jun 2026, 08:01 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
1,450,210
lifetime visits
60%
liked (1,548 👍 / 1,017 👎)
4,857
favourites (3.3 per 1k visits)
4 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
DOUBLE Talents [PERMANENT]
399 R$
BOOMBOX
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:3460no change
14 Aug 2026, 12:3360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.