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{KNOCKOUT} Firefly Falls

{KNOCKOUT} Firefly Falls

A Roblox experience owned by The Knights of Valoria.

Fighting & PvPENcompetitiveknockout6v6

Description (written by the developer; not a statement by this register)

⭐ === [FIREFLY FALLS] === ⛆ Hidden away, lays the tribe of the firefly mages, protected by the enchanting magical essence that is brought over from the Forests of Enchantia! War now strikes and the Knights of Valoria are here to help! Scheduling in-server, no prefloods === [INFO] === - Prefloodable 12-3:30 PM EST, need 5 to preflood - Game mode is Knockout | Min points: 150, Max points: 300 - Ratios are Static, Fair, the range is 6v6 to 14v14 - Ping-cap is 350, 3x spike kills gets you teamed off (excused if physically can't go under pingcap but are under 1k ping) === [RULES] === - No Glitching, Speed Glitching will result in a kick - Any alt accounts need to have proof handed in for them either before or after the raid - Admin Abuse/Exploits result in a claim - You will not play if you're using avatar-obscuring items - We have right to reset the server - We have right to kick people if they are blatant - No Clanware listeds allowed (except chickialeader and aidanraz)

Last updated by the developer 24 Jul 2026, 01:57 UTC.

0
playing (measured 11 Aug 2026, 22:08 UTC)
594
lifetime visits
80%
liked (4 👍 / 1 👎)
1
favourites (1.7 per 1k visits)
4 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation thingy
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Yeah, you're getting listed, buddy. · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.