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[MINGLE 🎠] Squid Game 99

[MINGLE 🎠] Squid Game 99

A Roblox experience owned by Squid Game 99.

SurvivalENSquid GameSurvivalMini-games

[MINGLE 🎠] Squid Game 99 is a survival experience created on January 5, 2025. It has recorded 2,939,836 lifetime visits and 157,270 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description lists active games including Mingle and Red Light, Green Light, with additional events planned for future release.

Description (written by the developer; not a statement by this register)

🦑 Welcome to Squid Game 99: Dive into the ultimate survival competition inspired by the iconic Squid Game series! ✨ Play the BEST Mingle on Roblox! Stay sharp and adapt to survive! 🎮 Current Games & Events: Mingle! Red Light, Green Light! 👀 Coming Soon: Sugar Honeycombs Lights Out Tug of War Stepping Stones Squid Game Six-Legged Pentathlon Marbles Mania 👍⭐ Enjoying the thrill? Like and favorite Squid Game 99 to support us and stay tuned for exciting updates and new challenges! Tags: Survival, Squid game survival game, squid game, Squid Game, survive, Pentathlon, Squid game season 2, season 2, Squid Game 99

Last updated by the developer 26 Jun 2026, 15:49 UTC.

0
playing (measured 10 Aug 2026, 19:23 UTC)
2,939,836
lifetime visits
97%
liked (21,535 👍 / 772 👎)
157,251
favourites (53.5 per 1k visits)
5 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome1,511,468 · 100.0% win
OG Player! · welcome1,510,963 · 100.0% win
You win Mingle... · progression257,430 · 0.00% win
You won rlgl... · progression55,556 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0697no change
14 Aug 2026, 06:0397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.