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Snail Evolution🐌

Snail Evolution🐌

A Roblox experience owned by UnderShark.

SimulatorENEvolutionPet CollectionBattle

Snail Evolution🐌 is a simulator experience created on 2025-01-05. It has recorded 1,886,874 lifetime visits and 4,330 favorites. Currently, 25 users are playing. The experience holds a 94% like percentage. The game focuses on battling enemies, gaining XP, and evolving snails within a forest setting.

Description (written by the developer; not a statement by this register)

🐌 Welcome to Snail Evolution Simulator! 🐌 Get ready to slither into action! Battle enemies, gain XP, and level up your snail to become the strongest in the forest! ⚔️ Defeat monsters and bosses! ✨ Earn XP to evolve into powerful new snails! 💰 Collect coins to buy and upgrade pets! 🐾 Unlock rare pets to boost your power! Do you have what it takes to become the ultimate Super Snail? Premium Players Get +10% Coins & + 10% XP! Tags: Snail, Simulator, Battle, Evolve, Evolution, XP, Pets, Forest, Monster, Cute, Fast, Fun, Level Up, Collect, Rebirth, Speed, Adventure, Fighting

Last updated by the developer 10 Aug 2026, 07:02 UTC.

25
playing (measured 11 Aug 2026, 23:45 UTC)
1,886,874
lifetime visits
94%
liked (5,358 👍 / 335 👎)
4,520
favourites (2.4 per 1k visits)
5 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:459first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
+4 Pet Slot
280 R$
Double XP
150 R$
+2 Pet Slot
140 R$
Double Coin
140 R$
+100 Pet Inventory
110 R$
Super Luck
99 R$
Triple Hatch.
60 R$
Auto Hatch
60 R$
Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome869,112 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked2 November 2026 — 94 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 12:5394no change
23 Oct 2026, 12:5294no change
13 Oct 2026, 12:5194no change
3 Oct 2026, 12:5094no change
23 Sept 2026, 12:4994no change
13 Sept 2026, 12:4694no change
3 Sept 2026, 12:4594no change
24 Aug 2026, 10:0794no change
14 Aug 2026, 10:0694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.