Mingle Games!🚦[BIG UPDATE!]
A Roblox experience owned by RoShock Games.
MinigamesENsocial deductionmini-gamessquid game
Mingle Games!🚦[BIG UPDATE!] is a minigame experience created on 2025-01-05. It has accumulated 4,060,776 lifetime visits and 120,588 favorites. The title holds a 62% like percentage. Currently, zero users are playing the experience.
Description (written by the developer; not a statement by this register)
Compete in intense challenges for unimaginable riches, but remember, every choice matters, every move counts, and betrayal lurks around every corner. Will you outsmart the competition or fall victim to them? LET THE GAMES BEGIN! 🚦 MASSIVE UPDATE! 2 NEW MODES, NEW EMOTES & MORE! 🌉 ⭐ FAVORITE and 👍LIKE the Game for a MASSIVE UPDATE with NEW MODES! How to Play: 🎠 A carousel spins around as the music plays. 🛑When the carousel stops, you will be presented with a needed player number. 🚪You must form into groups corresponding to the number, and quickly rush into a room before the timer runs out! 💀 If you do not have the correct number of players, you WILL be ELIMINATED... Controls: Press "F" to PUSH & RAGDOLL players out your way! Press "Q" to PULL other players. [VIP ONLY! 👑] **PLAYABLE ON ALL DEVICES!** Tags: Carousel Game, Mingle, Squid Game, Season 2, Fish Game, Hexa Game, Shrimp Game, Mini Games
Last updated by the developer 31 Mar 2026, 19:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 03:19 | 62 | no change |
| 14 Aug 2026, 03:17 | 62 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.