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[ZOMBIES] Noob Merge Tycoon

[ZOMBIES] Noob Merge Tycoon

A Roblox experience owned by Cyronez Studios.

TycoonENmerge mechanictycoon progressionzombie theme

Description (written by the developer; not a statement by this register)

Welcome to Noob Merge Tycoon! - Buy Noobs! - Merge Noobs - Make a lot of Money! - Buy various Tools and Weapons! - Unlock every Noob costumes! - Rule the baseplate! Leave a like👍 and favorite⭐ for more updates! Tags - Noob, Merge, Merging, Tycoon, Simulator, Tycon, New, Fighting, Sword, Sword, Fight, Money, Sim, 2 Player

Last updated by the developer 15 Jan 2026, 09:48 UTC.

0
playing (measured 11 Aug 2026, 19:52 UTC)
27,527
lifetime visits
69%
liked (31 👍 / 14 👎)
796
favourites (28.9 per 1k visits)
5 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
300 R$
Auto Collect Parts
200 R$
Auto Deposit Parts
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tier 2 Noob · progression8,768 · 0.00% win
Tier 3 Noob · progression7,112 · 0.00% win
Tier 4 Noob · progression5,917 · 0.00% win
Tier 5 Noob · progression4,135 · 0.00% win
Tier 6 Noob · progression85 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.516 August 2026 — 70 % liked25 October 2026 — 69 % liked16 August 202625 October 2026
2 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 07:0169-1
16 Aug 2026, 05:2270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.