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Squid Game Season 2 (Carousel)

Squid Game Season 2 (Carousel)

A Roblox experience owned by 22-7+11+5 Games.

RoleplayENSquid Game IPRoleplayMini-games

Squid Game Season 2 (Carousel) is a roleplay experience created on January 5, 2025. The game has accumulated 710,616 lifetime visits and 151,112 favorites. Currently, zero users are playing. The title holds a 51 percent like percentage. The description references characters and mechanics from the Squid Game series, including specific tags like dalgona and frontman.

Description (written by the developer; not a statement by this register)

Welcome to Squid Game Season 2! 🦑 Pick Your Favourite Squid Game Character, Will you Become Player 456 and try to help others Survive? Will you be the Frontman? Worker, or Thanos? It's upto you! 👍 If you've Enjoyed Consider Liking and Favouriting our Game for Awesome Updates! ⭐ 💸 Roblox Premium Users Get a Special Chat Tag, 2x Walkspeed, 2x Health and 2x Jump Power! Tags: Squid Game, Red light, green light,pet, suit, Mingle Game , frontman , cookies , carousel , dalgona , six legs

Last updated by the developer 12 Mar 2025, 16:50 UTC.

0
playing (measured 12 Aug 2026, 01:31 UTC)
710,616
lifetime visits
51%
liked (66 👍 / 63 👎)
151,116
favourites (212.7 per 1k visits)
5 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome To Season 2 🦑 · welcome526,844 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5114 August 2026 — 51 % liked3 September 2026 — 51 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:2051no change
14 Aug 2026, 18:1951first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.