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Runeland Reborn

Runeland Reborn

A Roblox experience owned by Eyesmart Inc..

RacingENfantasyprogressionexploration

Description (written by the developer; not a statement by this register)

Formerly known as Untitled RPG, this experience has been renamed back to Runeland. Why? Because why not. Runeland is an RPG adventure where you explore the world, defeat enemies, collect gear, and grow stronger as you progress. The game is still actively being developed, so you may encounter unfinished features, balance changes, or new content being added over time. ⚔️ Current Maximum Rank (Gear & Mobs): 40 🆕 NEW UPDATE 🌍 Reworked Map – Improved layout, areas, and exploration. 🏹 Ranged Weapon Expansion – More ranged combat options added. 💍 2 New Accessories – New items to help strengthen your build. 🏛️ Temples – Discover and explore new temple locations. Thank you for playing and supporting the game! Please remember that Runeland is still a work in progress (WIP), so updates, changes, and new features will continue to be added as development progresses. More content is planned for future updates. Stay tuned!

Last updated by the developer 14 Mar 2026, 04:00 UTC.

0
playing (measured 19 Aug 2026, 13:30 UTC)
1,114
lifetime visits
100%
liked (4 👍 / 0 👎)
7
favourites (6.3 per 1k visits)
5 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Generic Welcome Badge · welcome27 · 0.00% win
Grassland's Ballad · progression0 · 0.00% win
Skilled · progression0 · 0.00% win
Intermediate · progression0 · 0.00% win
You Met The Owner! · social0 · 0.00% win
Novice · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.