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commit shenanigans

commit shenanigans

A Roblox experience owned by delitris studios.

AdventureENboss rushpuzzlealpha

Description (written by the developer; not a statement by this register)

commit shenanigans and kill bosses and stuff made by like 10 menaces to society currently 6 bosses (more coming) you have to solve puzzles or do specific actions to reach some bosses (try reading dialogue and badge descriptions) (this is completely filled with bugs I know the games in alpha credit to dm dokuro i guess inspired by ya kids)

Last updated by the developer 5 Jul 2026, 04:40 UTC.

0
playing (measured 15 Aug 2026, 03:37 UTC)
868
lifetime visits
85%
liked (11 👍 / 2 👎)
2
favourites (2.3 per 1k visits)
5 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 03:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Travis Scott fish
100,000,000 R$
capybara sword
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

tutorial terminated · other13 · 0.00% win
king dethroned13 · 0.00% win
newark regular · other9 · 0.00% win
valentines day event 2025 · other8 · 0.00% win
admin??? · other6 · 0.00% win
born a natural · progression6 · 0.00% win
Call To The Void · other6 · 0.00% win
the surge within · other6 · 0.00% win
I HERE HAHA · progression6 · 0.00% win
happiness’ final toll · other5 · 0.00% win
dude why · progression5 · 0.00% win
king of fisch · progression5 · 0.00% win
King of the Skeletons · progression5 · 0.00% win
SHINING IN THE COLD · progression5 · 0.00% win
the unspoken one · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.