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ALPHA || Flagbound!

ALPHA || Flagbound!

A Roblox experience owned by Milkman Games!.

Description (written by the developer; not a statement by this register)

📱 Now supported on Mobile! 💥Get ready for a fast paced, brain rattling, flag stealing showdown! Capture the opponents flag, protect your own and cause madness on the way. 🌟 Earn tokens by capturing the opponents flag and then hit the shop during intermission to get yourself some cool abilities to crank up the chaos! Whether you are zipping through opponents, blocking rockets like a wall, or straight up becoming invisible, there’s always an ability that can change the whole game! 🚩💨 Will you play smart or go full-on reckless, will you team up or become the main character? All is fair in this ridiculous, strategic, action packed, flag frenzy!

Last updated by the developer 10 Sept 2026, 12:51 UTC.

0
playing (measured 10 Sept 2026, 17:45 UTC)
433
lifetime visits
80%
liked (8 👍 / 2 👎)
6
favourites (13.9 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 17:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 TOKENS!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First of Many! · progression15 · 25.0% win
Rough Start. · other14 · 25.0% win
Understand It Now? · welcome2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

801009010 September 2026 — 100 % liked21 September 2026 — 100 % liked1 October 2026 — 80 % liked10 September 20261 October 2026
3 measurements spanning 20 days, net -20. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–103 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 08:3680-20
21 Sept 2026, 00:52100no change
10 Sept 2026, 23:19100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.