Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🍄 Get a Mushroom!

🍄 Get a Mushroom!

A Roblox experience owned by Sprout Labs.

TycoonENcollectiontycoonfarming

Get a Mushroom! is a tycoon experience created on 2025-01-06. It has recorded 533,020 lifetime visits and 1,455 favorites. The title holds a 92% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

🍄 Welcome to Get a Mushroom! 🍄 How To Play: 🍄‍🟫 Get the rarest mushrooms. Sell them or eat them! 🎒 Carry more mushrooms with bigger backpacks 👟 Run faster and jump higher with better boots 🏠 Build a home or your own mushroom garden! 🍄 Mushooms in pots grow offline! Forums: https://www.roblox.com/communities/35451253/Sprout-Labs#!/forums/17443505-1e95-401f-96e3-51cf670b02b5

Last updated by the developer 24 Oct 2025, 18:10 UTC.

0
playing (measured 10 Aug 2026, 23:53 UTC)
533,020
lifetime visits
92%
liked (1,434 👍 / 120 👎)
1,456
favourites (2.7 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Get a Mushroom! · welcome239,817 · 0.00% win
Spike Forest Unlocked! · progression65,822 · 17.4% win
Secret: Harold · secret32,191 · 0.00% win
Mystic Forest Unlocked! · progression13,492 · 0.00% win
Secret: Harris · secret10,905 · 0.00% win
Crimson Cap Forest Unlocked! · progression5,080 · 0.00% win
Azure Bloom Forest Unlocked! · progression2,409 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3892no change
14 Aug 2026, 20:3692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.