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[SEASON 2] GUESS THE BLUE LOCK CHARACTER + OUTFITS

[SEASON 2] GUESS THE BLUE LOCK CHARACTER + OUTFITS

A Roblox experience owned by test://.

PuzzleENanime quizBlue Lockcharacter identification

[SEASON 2] GUESS THE BLUE LOCK CHARACTER + OUTFITS is a puzzle experience created on 2025-01-06. The game has recorded 1,813,471 lifetime visits and 3,190 favorites. It maintains a 90% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

✨ Welcome to Guess The Blue Lock Character! ✨ Think you are a fan of Blue Lock? Test how smart you are with your anime knowledge! Invite your friends and complete the game together, it's easier and more fun! ☝️ To play, type the name of the Blue Lock Character in the chat to pass the level. ⚽ This game is essentially a Blue Lock quiz. ⚽ Guess characters such as Isagi, Chigiri, Bachira, Nagi, and more! If you are a fan of Blue lock rivals or Blue lock Season 1 and 2 or any type of guess the character quiz then this is the game for you! Have fun in this Guess the Anime adventure!

Last updated by the developer 29 May 2026, 02:34 UTC.

0
playing (measured 10 Aug 2026, 20:49 UTC)
1,813,471
lifetime visits
90%
liked (2,460 👍 / 266 👎)
3,185
favourites (1.8 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

xddddd
5,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Blue Lock 11 [Super Easy] · progression312,212 · 0.00% win
Completed Team Z [Super Easy] · progression256,221 · 0.00% win
Top 6 [Super Easy] · other240,910 · 0.00% win
World 5 [Medium] · progression101,211 · 0.00% win
Completed U-20 [Easy]84,325 · 0.00% win
Blue Lock 11 [Reserves] · other48,384 · 0.00% win
Team Red [Impossible] · progression27,732 · 0.00% win
Second Selection [Impossible] · progression24,339 · 0.00% win
Completed Team A [Easy] · progression22,603 · 0.00% win
Completed Team Y [Extreme] · progression16,474 · 0.00% win
Completed Team C [Medium] · progression11,755 · 0.00% win
Team White [Hard] · other10,768 · 0.00% win
Completed Team X [Extreme] · progression8,955 · 0.00% win
Completed Team V [Hard] · progression8,747 · 0.00% win
Completed Team B [Medium] · progression7,836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0390no change
14 Aug 2026, 10:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.