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[x999๐ŸŒŒ]Button Simulator Rarity 2 modded

[x999๐ŸŒŒ]Button Simulator Rarity 2 modded

A Roblox experience owned by Eternity Modded Games.

SimulatorENmoddedbutton simulatorrarity

Description (written by the developer; not a statement by this register)

modded version of Button Simulator Rarity 2 original game: https://www.roblox.com/games/12142169175/Button-simulator-rarity-2

Last updated by the developer 29 Jul 2025, 20:23 UTC.

0
playing (measured 10 Aug 2026, 21:04 UTC)
58,778
lifetime visits
75%
liked (85 ๐Ÿ‘ / 29 ๐Ÿ‘Ž)
255
favourites (4.3 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

^99 RARITIES (OP)
499 R$
^2 Rarities
99 R$
Unlock unreleased stats
49 R$
Unlock all gamepasses
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Like ratio over time

Growth

747574.515 August 2026 โ€” 74 % liked4 October 2026 โ€” 75 % liked15 August 20264 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 74โ€“75 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 21:4675+1
15 Aug 2026, 16:1774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.