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🍣 Sushi Shop Simulator[すしや]

🍣 Sushi Shop Simulator[すしや]

A Roblox experience owned by BestBunny MiniGames.

TycoonENrestaurant managementtycooncooking

Sushi Shop Simulator[すしや] is a tycoon experience created on 2025-01-06. It has accumulated 5,750,438 lifetime visits and 19,477 favorites. The game holds a 79% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Sushi Shop Simulator! Manage your own sushi restaurant, start with a small stall and grow into a sushi empire! Order Processing Inventory Management Finance Management Shop Expansion Experience the fun of running a sushi restaurant and build your sushi empire from scratch!

Last updated by the developer 7 Jun 2026, 02:57 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
5,750,438
lifetime visits
79%
liked (2,451 👍 / 635 👎)
19,459
favourites (3.4 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double money
499 R$
Double exp
499 R$
Cashier
299 R$
Server
199 R$
Entrepreneurship Gift Pack
129 R$
express checkout
99 R$
Quick Pricing
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SuShi Restaurant · other3,624,183 · 0.00% win
The first sushi dish · collection2,696,997 · 0.00% win
Expand the store once · progression225,277 · 0.00% win
Store level 10 · progression9,097 · 0.00% win
Store level 30 · progression7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked3 September 2026 — 79 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:3379no change
24 Aug 2026, 00:3379no change
14 Aug 2026, 00:3279first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.