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RoLive's DPTB

RoLive's DPTB

A Roblox experience owned by Epik Studs.

OtherENbutton pressrandom eventssocial sandbox

Description (written by the developer; not a statement by this register)

There is a singular button standing in the middle of the island. Would you dare to press it and cause havoc events, or don't... 💥 Discover new events, from the press of a button! 💰 Collect Coins and use them on various things! 🏆 Unlock some unique badges, and maybe secret ones! 🌠 You may witness some rare events along the way! 😆 Chill around and also have fun! 💸 Every donation on the donation board are highly appreciated! 💖 Make sure to like the game and follow me on Roblox!: https://www.roblox.com/users/1575871969/profile Credits: @Unepiik - Main Developer @MiniBacon34545 & @BlueCytrus - Contributors Epik Studs (community) - Experience Holder (This is a game i made for a popular underrated game called RoLive, check them out!)

Last updated by the developer 29 Jun 2026, 11:28 UTC.

0
playing (measured 11 Aug 2026, 07:08 UTC)
3,034
lifetime visits
84%
liked (41 👍 / 8 👎)
11
favourites (3.6 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coin Multiplier
999 R$
Silly's secret :3
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester! · welcome463 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.