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The Seven Kingdoms

The Seven Kingdoms

A Roblox experience owned by The Seven Kingdoms [Heptarchy].

RoleplayENmedievalkingdom buildingPvP raids

Description (written by the developer; not a statement by this register)

Like the game if you want more updates! ⚔️ Join a Kingdom for Large Battles and Raids⚔️ - Each Kingdom has their own Castle, Armors and Shields! - Explore the massive open Map! - Siege Castles and Raid Villages! - Join a Kingdom and take control of the Valley! - Gather Coins by mining or collecting bounties to buy weapons and helmets! 📢 Join our community server for more information! 📢 To spawn a Horse type: Oh Highlords of the Heptarchy, I ask for thee to summon my steed! You will need 50 coins to spawn a Horse unless you have the Gamepass. Game owned by @Sunsailer1 You can find all Developers on our community server. Tracked Studios & TSK Development Team 2025 Game Version: 1.0 Report any bugs to our head developer MarquisBurg via our communications server or private messaging.

Last updated by the developer 9 Feb 2026, 08:26 UTC.

0
playing (measured 11 Aug 2026, 09:31 UTC)
1,015
lifetime visits
78%
liked (14 👍 / 4 👎)
13
favourites (12.8 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Deported Landsknecht
1,000,000 R$
Horse Summoner
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

76787719 August 2026 — 76 % liked8 September 2026 — 78 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 23:4978+2
19 Aug 2026, 21:0676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.