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🍕Eating Simulator 🍔

🍕Eating Simulator 🍔

A Roblox experience owned by Gold Box Simulators.

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Eating Simulator is a simulator experience created on 2018-06-22. It has accumulated 3,117,523 lifetime visits and 21,842 favorites. The title holds a 71 percent like percentage. Currently, zero users are playing the game. The experience is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Eating Simulator! 🍕 Four words; eat or be eaten. Join Gold Box Simulators for unique perks! https://www.roblox.com/groups/4219037/Gold-Box-Simulators#!/about 🔥Introducing:🔥 - GAMEPASS SALE! - REDUCED REBIRTHS FOR NEXT MAP - IMPROVED LIGHTING ~Brought to you by Gold Box Simulators

Last updated by the developer 24 Aug 2021, 00:00 UTC.

0
playing (measured 10 Aug 2026, 21:07 UTC)
3,117,523
lifetime visits
71%
liked (11,486 👍 / 4,733 👎)
21,841
favourites (7.0 per 1k visits)
22 June 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Banana Bazooka
1,300 R$
[SALE] x5 Crumbs
600 R$
[SALE] Food Magnet
350 R$
[SALE] VIP
300 R$
[SALE] Easier Rebirths
300 R$
[SALE] x2 Speed
290 R$
[SALE] x5 Speed
250 R$
[SALE] x5 Mass
250 R$
[SALE] x2 Crumbs
200 R$
[SALE] Food Cloud
200 R$
[SALE] x2 Mass
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Eating Simulator! · welcome1,693,957 · 0.00% win
10 MASS! · other531,875 · 0.00% win
100 MASS! · progression302,040 · 0.00% win
1,000 MASS! · progression44,305 · 0.00% win
10,000 MASS! · other11,374 · 0.00% win
25 KOs! · other0 · 0.00% win
25 REBIRTHS! · progression0 · 0.00% win
1,000 KOs! · progression0 · 0.00% win
100 KOs! · progression0 · 0.00% win
500 REBIRTHS! · progression0 · 0.00% win
100,000 MASS! · progression0 · 0.00% win
250 KOs! · progression0 · 0.00% win
1 REBIRTH! · progression0 · 0.00% win
5 REBIRTHS! · progression0 · 0.00% win
100 REBIRTHS! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:3471no change
14 Aug 2026, 05:3371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.