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🚂 Become Poppy Playtime 4

🚂 Become Poppy Playtime 4

A Roblox experience owned by Hold My Knife.

RoleplayENhorrorroleplaypoppy playtime

🚂 Become Poppy Playtime 4 is a roleplay experience created on 2025-01-06. It has accumulated 1,462,527 lifetime visits and 157,292 favorites. Currently, one user is playing. The experience holds a 93% like percentage. It features killer models from Mob Entertainment, including The Doctor, Doey The Doughman, and Pianosaurus.

Description (written by the developer; not a statement by this register)

🚂 Not only can you run away from them, you can BECOME THE KILLERS. Killers: The Doctor, Doey The Doughman, Pianosaurus Make sure to -Favorite🌟 -Follow💡 -Like👍 All killer models belong to Mob Entertainment. If there's any problem, please let me know. Tags: Poppy Playtime 4, Become Poppy Playtime Killer

Last updated by the developer 1 Jul 2026, 10:02 UTC.

1
playing (measured 10 Aug 2026, 15:18 UTC)
1,462,527
lifetime visits
93%
liked (2,062 👍 / 162 👎)
157,281
favourites (107.5 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Pianosaurus
99 R$
Become Nightmare Huggy
99 R$
Become Doctor
99 R$
Become Doey
99 R$
Become Mommy Long Legs
89 R$
Become Catnap
89 R$
Become Dogdays
89 R$
Become Miss Delight
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Killed by Doctor! · other436,187 · 30.8% win
Killed by Doey! · other425,508 · 92.3% win
Killed by Pianosaurus! · other412,378 · 92.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4693no change
14 Aug 2026, 12:3093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.