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🦑Survive Squid Game Dolls

🦑Survive Squid Game Dolls

A Roblox experience owned by Hold My Knife.

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🦑Survive Squid Game Dolls is a horror experience created on 2025-01-06. The game has accumulated 7,889,005 lifetime visits and 826,416 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

Can you escape THE SQUID GAME DOLLS??? Killers: Red Light, Green Light Doll, Season 3 Boy Doll Make sure to -Favorite🌟 -Follow💡 -Like👍

Last updated by the developer 25 Feb 2026, 20:43 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
7,889,005
lifetime visits
90%
liked (6,209 👍 / 728 👎)
826,361
favourites (104.7 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Become Thanos
449 R$
Become Frontman
349 R$
Become Nightmare Doll
299 R$
Become Boy Doll
299 R$
Become Doll
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,056,968 · 0.00% win
Killed by Doll! · other2,816,012 · 0.00% win
Killed by Boy Doll! · other2,020,165 · 0.00% win
Killed by Thanos! · other1,385,725 · 0.00% win
Killed by Nightmare Doll! · other1,257,853 · 0.00% win
Killed by Frontman! · other148,347 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked2 September 2026 — 90 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0190no change
23 Aug 2026, 22:0190no change
13 Aug 2026, 22:0090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.