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An IMPOSSIBLE Obby [Alien Easter egg]

An IMPOSSIBLE Obby [Alien Easter egg]

A Roblox experience owned by noob gango.

ObbyENdifficulty chartalien easter eggparkour

Description (written by the developer; not a statement by this register)

🎮 Amine's Difficulty Chart Obby – Can you conquer all 123 stages? 📈 Progress through easy, medium, hard, and impossible challenges as the difficulty increases. 🎯 Practice your skills in the training area and master tricky jumps. ⚡ Enjoy smooth gameplay, fun obstacles, and surprises throughout your journey. 👥 Created by aMine123hi (Scripter) and artur (Builder).

Last updated by the developer 10 Aug 2026, 21:17 UTC.

0
playing (measured 14 Aug 2026, 20:05 UTC)
1,292
lifetime visits
73%
liked (35 👍 / 13 👎)
21
favourites (16.3 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1M Robux
1,000,000 R$
500K Robux
500,000 R$
250K Robux
250,000 R$
100K Robux
100,000 R$
50K Robux
50,000 R$
25K Robux
25,000 R$
10K Robux
10,000 R$
5000 Robux
5,000 R$
2500 Robux
2,500 R$
1000 Robux
1,000 R$
500 Robux
500 R$
250 Robux
250 R$
trail
149 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome497 · 100.0% win
You Met The Owner · social160 · 88.9% win
Hard · progression116 · 44.4% win
Medium · other63 · 0.00% win
Icy · other54 · 0.00% win
Insane · progression23 · 0.00% win
??? · other3 · 0.00% win
Summer · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.