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Hugo's Asylum

Hugo's Asylum

A Roblox experience owned by Sunny Nights STUDIOS.

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Hugo's Asylum is a horror experience created on 2025-01-06. The game has accumulated 2,440,121 lifetime visits and 28,380 favorites. Currently, zero users are playing. The title holds a 65% like percentage. Players explore an asylum setting, charging breakers to generate profits and purchase Designations. The experience is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

[ ⚠️ WARNING THE GAME IS HEAVILY UNSTABLE AND PURCHASES MAY NOT ALWAYS PUSH THROUGH, AVOID UNLESS YOU ARE CERTAIN!! ⚠️ ] REMAKE: https://www.roblox.com/games/137238698688420/Hugos-Institute 🌙A once-perfect world for the Designations and the asylum inhabitants alike.🌙 🗺️ Explore a rundown asylum as you charge breakers to proceed to the next sector🗺️ (And generate profits for the corrupt owners of the asylum ... 🫥) ⚡ Charge Breakers⚡ Breakers generate profits for you and the owner. ✒️Designations✒️ Use the ink you earn from your hard labour to buy more powerful Designations ☠️Distorteds☠️ Avoid the infected and rotten Distorteds, Mindless beasts that love to tear everything apart

Last updated by the developer 28 Jun 2026, 18:00 UTC.

0
playing (measured 10 Aug 2026, 18:15 UTC)
2,440,121
lifetime visits
65%
liked (6,167 👍 / 3,306 👎)
28,362
favourites (11.6 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome411,867 · 0.00% win
New Client · welcome136,573 · 5.3% win
Survivor · other136,050 · 5.3% win
Diner Map Eggs · collection3,660 · 0.00% win
Easter Map Eggs · collection3,243 · 0.00% win
Studio Map Eggs · collection2,792 · 0.00% win
Gardens Map Eggs · collection1,573 · 0.00% win
Bone Conundrum · other1,411 · 0.00% win
Air Conundrum · other1,320 · 0.00% win
Plant Conundrum · other904 · 0.00% win
Rock Conundrum · other409 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked3 September 2026 — 65 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:4565no change
24 Aug 2026, 07:3965no change
14 Aug 2026, 07:3865first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.