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Lycanthropolis RP [OPEN ALPHA]

Lycanthropolis RP [OPEN ALPHA]

A Roblox experience owned by Lycanthropolis.

RoleplayENfantasyinterwarfree-form roleplay

Description (written by the developer; not a statement by this register)

An interwar fantasy roleplay game. As of Alpha 1.4 The game has been discontinued due to lack of motivation, but it is planned for a revival eventually, just dont know when. ============================================================== "Far far away... There's a planet called "Terra"... A realm where spirited away and deceased souls often ended up in. The world where humans and humanoids live together... " "You're placed inside the Royal Paragonian Kingdom of Nyamouria, in a town of Talys... A small fishing village" ============================================================== Free form roleplay, Created by Ryumouri Inspired by Globelore II The game is currently under heavy development!! Expect Some features may be broken!

Last updated by the developer 23 Jul 2026, 15:10 UTC.

0
playing (measured 11 Aug 2026, 07:08 UTC)
1,751
lifetime visits
98%
liked (43 👍 / 1 👎)
61
favourites (34.8 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for visiting! · welcome375 · 100.0% win
edward globelore the second · collection9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9819 August 2026 — 98 % liked8 October 2026 — 98 % liked28 October 2026 — 98 % liked19 August 202628 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 10:3398no change
8 Oct 2026, 09:5098no change
19 Aug 2026, 02:0598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.