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NEON D4YLIGHT

NEON D4YLIGHT

A Roblox experience owned by SCORLYN.

Description (written by the developer; not a statement by this register)

You're not a hero, you're just the problem they can't predict. Just so happens you get paid for it. In a city built on control and broadcasted lies, you're the static in their signal. Break in. Steal everything. Leave nothing. V0.02.1 changelog - https://devforum.roblox.com/t/neon-d4ylight-v0021-changelog/4881903 Platform disclaimer: NEON D4YLIGHT has been primarily tested on PC, while I expect console and mobile to work, it has not been extensively tested yet. Some platform specific errors might occur.

Last updated by the developer 21 Sept 2026, 18:55 UTC.

0
playing (measured 22 Sept 2026, 03:31 UTC)
334
lifetime visits
33%
liked (3 👍 / 6 👎)
32
favourites (95.8 per 1k visits)
6 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 03:310first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

335041.522 September 2026 — 50 % liked2 October 2026 — 43 % liked13 October 2026 — 33 % liked22 September 202613 October 2026
3 measurements spanning 21 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 09:5233-10
2 Oct 2026, 09:1543-7
22 Sept 2026, 03:3250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.