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For God's Sake!

For God's Sake!

A Roblox experience owned by dankyoin's basement.

HorrorENhorrorsurvivalteamwork

Description (written by the developer; not a statement by this register)

A teamwork game, where you should kill everyone as a killer and survive as a survivor. This game tries to copy Forsaken and tries to have nothing similar. This game is for 2+ players Don't expect too much, this game was created by a single scripter If you play on a console, you better open settings and set your own keybinds This game is for pure entertainment only No, this game does NOT use any assets from Forsaken, that includes: scripts, models, sprites and etc. This game is a fangame that was made FROM SCRATCH If there's something wrong, feel free to contact me and I probably would fix it! Join my community server to see sneak peeks, updates and to suggest new stuff! The only probable cause why this game could get taken down, is only because of copyright, but at least I had fun developing this game! Credits: HUGE Credit to developers of game called "Forsaken". "For God's Sake!" is a parody on Forsaken and it's made for fun and for my own experience of being a developer

Last updated by the developer 19 Aug 2026, 13:43 UTC.

0
playing (measured 21 Aug 2026, 02:15 UTC)
906
lifetime visits
96%
liked (23 👍 / 1 👎)
15
favourites (16.6 per 1k visits)
7 January 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 02:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

JoinBadge.png · welcome350 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.