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🔥 GET COOKED OBBY

🔥 GET COOKED OBBY

A Roblox experience owned by Hard Obby Club :D.

ObbyENdifficultyparkourdaily_reward

Description (written by the developer; not a statement by this register)

Welcome to GET COOKED OBBY! 🔥 This obby is not your stereotypical obby..., this one gets harder and harder until you get COOKED?! 🔥 How long can you last until you get cooked? 😈😈 Don't dislike because you got cooked, if you rage quit, you can always obtain a free skip! ✅ Get a FREE skip EVERY DAY! 🎁 Like the game for future updates! 👍

Last updated by the developer 8 Feb 2026, 19:58 UTC.

0
playing (measured 17 Aug 2026, 22:21 UTC)
62,960
lifetime visits
94%
liked (1,672 👍 / 102 👎)
287
favourites (4.6 per 1k visits)
7 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 22:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
799 R$
INFINITE Jump Coil
399 R$
Magic Carpet
399 R$
Grapple Hook
239 R$
Fusion Coil
219 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Boombox
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome55,901 · 0.00% win
Beat Simple · progression50,376 · 0.00% win
Beat Easy · progression25,850 · 0.00% win
Beat Average · progression13,966 · 0.00% win
Beat Moderate · progression7,566 · 0.00% win
Beat Hard · progression4,283 · 0.00% win
Beat Difficult · progression2,376 · 0.00% win
Beat Arduous · progression1,311 · 0.00% win
Beat Absurd · progression499 · 0.00% win
Beat Painful · progression40 · 0.00% win
Beat Agonizing · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.