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Anchored [ALPHA]

Anchored [ALPHA]

A Roblox experience owned by Quantum Link Art.

HorrorENhorrorco-opalpha

Anchored [ALPHA] is a horror experience created on 2025-01-07. It currently has 83 players. The game has accumulated 16,569,141 lifetime visits, 184,124 favorites, and a 90% like percentage.

Description (written by the developer; not a statement by this register)

Hack panels, avoid deadly machines, and survive alongside your team as you climb floor by floor through The Anchorage. Every floor is harder than the last. Every decision matters. Leon, the engineer who created this place, now guides you as you fight to break it. The higher you go, the harder it gets, with stronger enemies, new challenges, and discover hidden pieces of the world's past. [ 🛠️ This game is in Alpha. Everything is subject to change, the game is still in its testing phase. Expect bugs. ] 👥 Join the Roblox Group to receive a 10% discount on all Pregame Shop items! 30% More Lumens & Lumen Rays on Weekends 🎧 For the best experience: Play with headphones, audio on, and graphics set as high as possible.

Last updated by the developer 7 Aug 2026, 13:10 UTC.

83
playing (measured 10 Aug 2026, 16:00 UTC)
16,569,141
lifetime visits
90%
liked (35,238 👍 / 3,984 👎)
184,944
favourites (11.2 per 1k visits)
7 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:00153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supply Surge
349 R$
Large Crew Permit
249 R$
Solar's Spirit
199 R$
Dual Emotes
99 R$
Flippy Fish
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Giant Trolley Problem · other4,874,511 · 54.9% win
The Climb Begins · progression3,030,596 · 35.9% win
Panel Tutorial · welcome2,895,150 · 37.4% win
Taste the Silence · other2,399,394 · 28.4% win
Broken · other1,750,098 · 27.5% win
Shady Business · other1,362,283 · 19.4% win
System Intruder · other1,183,354 · 17.3% win
Keep On Climbing · progression681,863 · 11.2% win
The End of Motion · progression609,048 · 15.5% win
Scruffy Bargain · other336,206 · 10.2% win
Digital Ghost · other331,827 · 4.9% win
Certified Climber · progression259,292 · 3.6% win
Guardian's Wrath · other237,554 · 2.5% win
Panel Master · other163,977 · 2.4% win
Detonator · other119,802 · 2.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:2390no change
13 Aug 2026, 17:2090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.