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Rooms: The Workplace [REMASTRED] [DISCONTINUED]

Rooms: The Workplace [REMASTRED] [DISCONTINUED]

A Roblox experience owned by Destructabot Studios.

HorrorENhorrorjump scaresoffice simulation

Description (written by the developer; not a statement by this register)

Welcome to the remake of "Rooms: The Workplace"! ORIGINAL: https://www.roblox.com/games/14893374581 WARNING: This game contains, loud warnings, jump scares, flashing lights, horror elements, and more scary it may look around O-150! DESCRIPTION: You are here to work in the office, and you see no one was here. So you try to look for them while opening doors, until O-10. And you heard it and hide from it, until now your journey begins! INSPIRED BY: Rooms: The Workplace (Original), Rooms, Rooms: Fixed Expanded, The Memory Of Rooms, Interminable Rooms, & Rooms: Low Detailed

Last updated by the developer 4 Mar 2026, 22:19 UTC.

0
playing (measured 11 Aug 2026, 23:52 UTC)
1,376
lifetime visits
83%
liked (10 👍 / 2 👎)
30
favourites (21.8 per 1k visits)
7 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gummy Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S Section Completed · progression33 · 0.00% win
M Section Completed · progression33 · 0.00% win
O Section Completed · progression27 · 0.00% win
Y Section Completed · progression3 · 0.00% win
See you soon... · welcome2 · 0.00% win
A Big Collaboration Key 2. Curse ends here... · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.