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T.E.S.T [WIP]

T.E.S.T [WIP]

A Roblox experience owned by Starfall Stud.

HorrorENhorrorpuzzlesurvival

Description (written by the developer; not a statement by this register)

⚠WORK IN PROGRESS, BUGS EXPECTED⚠ Welcome to T.E.S.T. Program. We will test your skills of survival and give you a new "life". Get trough challenges and puzzles to prove us how good you are. Warning: Blood, Jumpscares, Flashing Lights! Inspired by: Pressure, SCP, Grace.

Last updated by the developer 30 May 2026, 06:27 UTC.

0
playing (measured 19 Aug 2026, 12:30 UTC)
349
lifetime visits
100%
liked (11 👍 / 0 👎)
52
favourites (149.0 per 1k visits)
8 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPPORT US!!!
800 R$
Support Us!
600 R$
System Messages Access
50 R$
Support Us!
50 R$
Just buy it, its 1 robux. Im not adding datastore
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha T.E.S.T.E.R. · welcome9 · 0.00% win
Tester · welcome9 · 0.00% win
Official Tester · welcome5 · 0.00% win
"May it serve you, and your path" · collection0 · 0.00% win
New Friend? · other0 · 0.00% win
Name To Face · other0 · 0.00% win
God's Victim · other0 · 0.00% win
Are WE Happy Now? · social0 · 0.00% win
TRUTH · collection0 · 0.00% win
Hi Freddy. · secret0 · 0.00% win
A Fool's Errand · other0 · 0.00% win
Hard locked. · secret0 · 0.00% win
Nullified. · other0 · 0.00% win
Deep In The Dark... · progression0 · 0.00% win
S.M.E.L.L. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.