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ESCAPE DURK OBBY [NEW]

ESCAPE DURK OBBY [NEW]

A Roblox experience owned by Sēnkéi.

ObbyENparkourescapemansion

Description (written by the developer; not a statement by this register)

You were snooping around the new neighborhood and came across Durk's Mansion. You chose a bad time to come, Durk just went through a breakup and is taking his anger out on you! Make your way through his mansion to escape his madness. Solve the puzzles and maneuver through the traps to leave safely. (NEW GAME) - JOIN THE GROUP FOR MORE FUN GAMES https://www.roblox.com/groups/11277863 Please leave a thumbs up and favourite. Check out the "Social Links" below for any questions or to contact. Tags; Obby, Obbies, Da hood, tt, Dh style, Y2k, emo, von, king von, Dungeon, Mansion, Clear Obby, Stages, Escape, parkour, difficulty chart, dco, lava, tower, unbeatable, platformer, raging, speed run, hell, wraparound, glitch, challenging, ultimate, rainbow, jump, master, hard, intense, nearly impossible, possible, escape, 1% win.

Last updated by the developer 24 Jul 2026, 00:06 UTC.

0
playing (measured 11 Aug 2026, 18:53 UTC)
21,781
lifetime visits
84%
liked (52 👍 / 10 👎)
458
favourites (21.0 per 1k visits)
8 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GODMODE ELIXR
699 R$
Draco
600 R$
Flying Carpet
400 R$
Jetpack
300 R$
Speed Coil
100 R$
Gravity Coil
100 R$
Boombox
75 R$
Flashlight
25 R$
Teddy
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,238 · 100.0% win
You've escaped durk! · progression1,236 · 0.00% win
You've defeated durk! · progression495 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.516 August 2026 — 84 % liked5 September 2026 — 84 % liked15 September 2026 — 83 % liked25 September 2026 — 84 % liked15 October 2026 — 84 % liked16 August 202615 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 10:0284no change
25 Sept 2026, 10:0084+1
15 Sept 2026, 08:1983-1
5 Sept 2026, 08:1884no change
16 Aug 2026, 08:0584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.