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Lobotomized (UPDATE)

Lobotomized (UPDATE)

A Roblox experience owned by Pug Pak.

HorrorENhorrorescapejumpscare

Description (written by the developer; not a statement by this register)

Update: Added better lighting effects, animated grain effect. Chapter 2 coming soon ABOUT: Story where you get lost in a abandoned hospital and have to complete tasks to slowly escape to freedom...but there's something sinister lurking, but what? Traverse the hospital in a desperate search for who, or what, did this to you, and why, as the stakes get higher and higher and the panic sets in... WARNING: This game contains Flashing lights, Loud Noises & Jumpscares! Join the community for updates and your support. https://www.roblox.com/communities/35279065/Pug-Pak#!/about For the best experience use headphones. Tags:Horror, Scary, Hospital DONT FORGET TO LIKE AND FAVORITE THE GAME!

Last updated by the developer 26 Dec 2025, 19:30 UTC.

0
playing (measured 18 Aug 2026, 11:37 UTC)
374
lifetime visits
82%
liked (23 👍 / 5 👎)
30
favourites (80.2 per 1k visits)
8 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 11:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Brighter Flashlight
89 R$
Add 10 minutes (Permanent)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome173 · 0.00% win
Jumpscare! · other69 · 0.00% win
Explored Level 1 · progression57 · 0.00% win
Level 2 · progression21 · 0.00% win
Explored Level 2 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.