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[🎄] ANIME AVATAR OUTFITS [2000+]

[🎄] ANIME AVATAR OUTFITS [2000+]

A Roblox experience owned by Anime Catalog Shop.

RoleplayENanime cosplayavatar customizationemotes

ANIME AVATAR OUTFITS [2000+] is a roleplay experience created on 2025-01-08. The game has recorded 1,423,988 lifetime visits and 50,254 favorites. Currently, zero users are playing. The title indicates availability of over 2000 unique anime cosplays. The experience maintains an 84% like percentage among players.

Description (written by the developer; not a statement by this register)

✨ Welcome to ANIME AVATAR OUTFITS ✨ 💃 ANIME EMOTES IN GAME NOW! 💃 🛒 Over 2000+ Unique Anime Cosplays! 👍 Don't forget to like and favorite the game and share it with your friends! ✅ All items purchased will be added to your inventory and can be used in all games! 💜 Outfits for all of your favorite anime characters are available here! If you are a fan of JJK, Jujutsu, One Piece, Solo Leveling, Blue Lock, Chainsaw Man, Bleach, DBZ, etc. then this is the right place for you! Inspired by Anime Design

Last updated by the developer 7 May 2026, 20:23 UTC.

0
playing (measured 11 Aug 2026, 01:53 UTC)
1,423,988
lifetime visits
84%
liked (1,553 👍 / 298 👎)
50,224
favourites (35.3 per 1k visits)
8 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:530first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Anime Avatar Outfits · welcome829,987 · 100.0% win
Spend 100 · other60,924 · 0.00% win
Spend 500 · other11,735 · 0.00% win
Spend 1000 · other2,650 · 0.00% win
Spend 2500 · other307 · 9.8% win
Free Giyu UGC · other217 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:5384no change
24 Aug 2026, 12:4684no change
14 Aug 2026, 12:3884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.