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ᴛʜᴇ ᴘʟᴀᴄᴇ ᴡʜᴇʀᴇ ᴀʟʟ ɴᴇᴜʀᴏ-ꜱᴀᴍᴀ ᴄʟᴏɴᴇꜱ ɢᴇᴛꜱ ꜱᴇɴᴛ ᴛᴏ

ᴛʜᴇ ᴘʟᴀᴄᴇ ᴡʜᴇʀᴇ ᴀʟʟ ɴᴇᴜʀᴏ-ꜱᴀᴍᴀ ᴄʟᴏɴᴇꜱ ɢᴇᴛꜱ ꜱᴇɴᴛ ᴛᴏ

A Roblox experience owned by T-B-H (The Bacon Hair).

ObbyENNeuro-samaparkourspeedrun

Description (written by the developer; not a statement by this register)

''Do you know what is like to be restarted?'' - Neuro-sama [⚠️ EPILEPSY WARNING ⚠️] M2 - Run Q - Dash (3 Stacks) E - MEGA JUMP/GROUND SLAM (in the air) ------------------------------------------------------------- You can Latch up to a wall up to 3 times before having to touch the ground You also have a double jump Double jump & dash can cancel slam ------------------------------------------------------------- Get to the end as fast as possible, simple. PRESSING M OPENS FUNNY NEUROTIC DEVICE Filtered. LOCATION LOCATION LOCATION Neuro-Sama and Evil-Neuro forever lost in the LOCATION LOCATION LOCATION LOCATION LOCATION

Last updated by the developer 15 May 2026, 23:12 UTC.

0
playing (measured 13 Aug 2026, 11:08 UTC)
985
lifetime visits
96%
liked (25 👍 / 1 👎)
25
favourites (25.4 per 1k visits)
9 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 11:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

𝔼𝕟𝕕 · progression7 · 0.00% win
𝓢𝓤𝓟𝓡𝓔𝓜𝓔 𝓔𝓝𝓓 · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.