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[🎉RELEASE] Anime Siege

[🎉RELEASE] Anime Siege

A Roblox experience owned by Abridged Studios.

Tower defenseENanimetower defensebase defense

Anime Siege is a tower-defense experience created on 2025-01-09. It has accumulated 3,634,320 lifetime visits and 13,197 favorites. The game holds a 92% like percentage. Currently, zero users are playing. The description highlights anime characters, unit summoning, upgrades, and multiplayer modes.

Description (written by the developer; not a statement by this register)

Welcome to Anime Siege! 💥Anime Siege is a tower defense game on the Roblox platform that brings together a vast roster of iconic anime characters to battle against waves of enemies 🗡️ ! ⚔️ Summon powerful units to fight back against relentless enemies! 📈 Upgrade and evolve your characters to unlock their true potential! 🏰 Conquer all the different realms and become the greatest Sieger ! 👥 Team up with friends and conquer challenging game modes together! Your base is the last line of defense. Will you rise and protect the realms from destruction? 🔥 Play Anime Siege now and join the battle! 🔥

Last updated by the developer 17 May 2026, 15:40 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
3,634,320
lifetime visits
92%
liked (14,423 👍 / 1,210 👎)
13,185
favourites (3.6 per 1k visits)
9 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter !
999 R$
Premium Battlepass
999 R$
Early access
499 R$
VIP
399 R$
Display 3 Units
199 R$
Extra Unit Space (100x)
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0892no change
14 Aug 2026, 04:0792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.