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[DEV] Overnight Challenge

[DEV] Overnight Challenge

A Roblox experience owned by Velstorm's Survive Overnight Game.

OtherEN

Description (written by the developer; not a statement by this register)

well well well

Last updated by the developer 24 Jun 2026, 22:58 UTC.

0
playing (measured 10 Aug 2026, 14:04 UTC)
4,583
lifetime visits
80%
liked (47 👍 / 12 👎)
130
favourites (28.4 per 1k visits)
9 January 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BLUE_TEST
1 R$
GREEN_TEST
1 R$
RED_TEST
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

798079.518 August 2026 — 79 % liked28 August 2026 — 80 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 00:3880+1
18 Aug 2026, 00:3779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.